Game Usability. Advice from the Experts for Advancing the by Katherine Isbister and Noah Schaffer (Auth.)

By Katherine Isbister and Noah Schaffer (Auth.)

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Before coming to the games user research group, John was a usability engineer in the social computing group at Microsoft Research and an assistant professor of psychology at Seattle University. S. D. in experimental social and personality psychology from the University of Washington. Daniel V. Gunn is a user research engineer within the user research group at Microsoft Game Studios and has been an avid gamer for over twenty-seven years. Prior to joining the group, he taught college courses for over seven years including research methods in psychology, psychology of learning, physiological psychology, and statistics.

Beta testing can be very useful in these circumstances. A beta version of a product (sometimes in the productivity world called community technology previews) is usually the first public, though often restricted, release of the product to consumers. Developers typically release beta versions of products towards the end of the development lifecycle, when the software is nearly feature complete but still needs fine-tuning. Typically, the test (or QA) departments on development teams have been responsible for running and collecting feedback during beta programs.

K. V. Prabhu, Handbook of Human-Computer Interaction. New York, NY, USA, Elsevier Science. , & De Peuter, G. (2003). Digital Play: The Interaction of Technology, Culture, and Marketing. Montreal: McGill-Queen’s University Press. A. (2005, April 1st). History of Home Video Game Consoles. InformIT, http://www. , & Gilutz, S. (2003). Usability Return on Investment. Nielsen Norman Group. T. (2008). Evaluating Usability—Using Rhetorical Models to Improve the Persuasiveness of Usability Feedback. Designing Interactice Systems (DIS2008).

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