By Georgios Styliaras, Dimitrios Koukopoulos, Fotis Lazarinis
Now greater than ever, cultural environments, in all their types, can cash in on info and conversation applied sciences so one can help their major goals: content material association and dissemination.Handbook of study on applied sciences and Cultural historical past: purposes and Environments covers the various vital makes use of info verbal exchange know-how in improving the event at cultural environments. From museums, to archaeological websites, to fairs and creative occasions to even govt associations and public constructions, details verbal exchange expertise is revolutionizing the best way the general public participates at and with those cultural websites, and this reference resource offers either an intensive exploration of this revolution and springboard for destiny discoveries.
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Additional resources for Handbook of Research on Technologies and Cultural Heritage: Applications and Environments (1 vol)
In descriptive statistics. In order to calculate the mode in this case we had to resort to the totals reached through the table of heuristic evaluation, that is, the execution of the binary presence metrics in the universe of study of on-line and off-line interactive systems. However, if the evaluated constituent is as wide as the amount of nodes which make up the whole system, it is usual to plump for random sample of them. The number of that sample represents the average of absolute frequencies found in the universe of study.
Now in order to obtain reliable results of the components of an interactive system inside the “partiality” of the universe of study or work, one resorts to the statistics deriving from descriptive statistics. In this regard it is necessary to explain that these are simple notions and besides they do not require a great training in mathematics, for instance. In our case, the random selection over the universe of study (sample) depends on: • • • 44 Descriptive statistics The first notions about hypertext, multimedia and hypermedia and the use of certain models of design of interactive systems reduces the ambiguities and indirectly the waste of time.
The HBI model is a system of semantic databases management. The notion of hyperbase, which refers in the hypermedia systems to the database derives from this model. The structure of the model contains primitives such as: entity, property, interrelations and subtypes. The Dexter model (Dexter Hypertext Reference Model) is based on the analysis of the most relevant primitives of the following systems: Augment, HyperCard, Concordia, KMS, Intermedia and NoteCards. In this model the hypermedia system is made up of three levels: activation, storage and internal component.