By Yangsheng Xu
A radical advent to the advance and purposes of clever wearable interfaces
As cellular computing, sensing expertise, and synthetic intelligence turn into extra complicated and their purposes extra common, the world of clever wearable interfaces is starting to be in value. This rising kind of human-machine interplay has endless probabilities for reinforcing people' functions in communications, activities, tracking, and control.
Intelligent Wearable Interfaces is a suite of the efforts the authors have made during this region on the chinese language college of Hong Kong. They introduce methodologies to increase a number of clever wearable interfaces and canopy functional implementations of platforms for real-life functions. a couple of novel clever wearable interface structures are tested, including:
Network structure for wearable robots
Wearable interface for automated language translation
Intelligent cap interface for wheelchair control
Intelligent footwear for human-computer interface
Fingertip human-computer interface
Ubiquitous 3D electronic writing instrument
Intelligent cellular human airbag system
This booklet is a useful reference for researchers, designers, engineers, and upper-level undergraduate and graduate scholars within the fields of human-machine interactions,rehabilitation engineering, robotics, and synthetic intelligence.
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Additional resources for Intelligent Wearable Interfaces
B. Rhodes, N. Minar, and J. Weaver, “Wearable computing meets ubiquitous computing: reaping the best of both worlds,” in Proc. The 3rd Int. Symp. on Wearable Computers, pp. 141– 149, 1999. 36. -H. Lee, G. Appenzeller, and H. Hashimoto, “An agent for intelligent spaces: functions and roles of mobile robots in sensored, networked and thinking spaces,” in Proc. IEEE Conf. on Intelligent Transportation System, pp. 983–988, Nov. 9–12, 1997. 37. N. Hagita, K. Kogure, K. Mase, and Y. Sumi, “Collaborative capturing of experiences with ubiquitous sensors and communication robots,” in Proc.
5. 6. 7 contains the conclusion of this work. 1). Assume that robot 1 and its human owner 1 are situated in environment 1, and that robot 2 and its human owner 2 are situated in environment 2. This simple scenario may give rise to different types of possible interactions. First of all, the robot can interact with its owner through its intelligent interface. The robot can be equipped with different sensors to detect its owner’s intentions. The robot can also express its operational state and feedback using its actuators (A).
There are three types of networked entities in our design of the service-based architecture. They are the system services, the conﬁgurable services, and the service users (clients). The system services include the lookup service, the system monitoring service, the matching service, and the task coordinator service. The task coordinator service contains a queuing system that manages the execution of the service tasks. Using fuzzy logic, the matching service determines the priority levels of the service tasks to be executed.